Designing Interactions (pdf) 经典书籍高质量英文原版

Outstanding read about the history of how some of the things we use daily were conceptualized and designed.

Moggridge interviews some of the coolest and relevant inventors of the modern (technology) era.

The book hit a dry spell toward the end but finished strong.

As a usability and design professional I found this book to be a good read on perspective, and to read the techniques and methods used to develop new things.

This book has so much good information it’s unbelievable. The layout is clear and easy to read. The content covers historical trends related to current ones. Bill Moggridge passes away in 2012. So sorry he is gone.

作品信息(Book information)

名称Designing Interactions
作者:  Bill Moggridge 
出版社: MIT Press
出版年: 2006-11-24

Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object—beautiful or utilitarian—but as designing our interactions with it. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us these stories from an industry insider’s viewpoint, tracing the evolution of ideas from inspiration to outcome. The innovators he interviews—including Will Wright, creator of The Sims, Larry Page and Sergey Brin, the founders of Google, and Doug Engelbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop—have been instrumental in making a difference in the design of interactions. Their stories chart the history of entrepreneurial design development for technology.

Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm’s handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO—how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology.

Designing Interactions is illustrated with more than 700 images, with color throughout. Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion.

Interviews with:
Bill Atkinson, Durrell Bishop, Brendan Boyle, Dennis Boyle, Paul Bradley, Duane Bray, Sergey Brin, Stu Card, Gillian Crampton Smith, Chris Downs, Tony Dunne, John Ellenby, Doug Englebart, Jane Fulton Suri, Bill Gaver, Bing Gordon, Rob Haitani, Jeff Hawkins, Matt Hunter, Hiroshi Ishii, Bert Keely, David Kelley, Rikako Kojima, Brenda Laurel, David Liddle, Lavrans Løvlie, John Maeda, Paul Mercer, Tim Mott, Joy Mountford, Takeshi Natsuno, Larry Page, Mark Podlaseck, Fiona Raby, Cordell Ratzlaff, Ben Reason, Jun Rekimoto, Steve Rogers, Fran Samalionis, Larry Tesler, Bill Verplank, Terry Winograd, and Will Wright


Designing Interactions offers multiple interfaces in its own right. It’s not just a well-designed, nicely indexed book, with a heft that strains the tendons (the back of my review copy cracked after only a few hours of gentle use), but also an enclosed DVD with interviews, and a website ( that includes a weekly downloadable chapter. There’s an inherent lesson in this arrangement, which is the value of choice. The very randomness of Moggridge’s archive shows the truest quality of good interaction design: personality.”
— I.D. Magazine

“This is one hell of a book…. Part history lesson, part computer science thesis, part design education, part personal design philosophy, it is fascinating, inspirational, occasionally baffling, and often hilarious.”
— Helen

“This will be the book—the book that summarizes how the technology of interaction came into being and prescribes how it will advance in the future. Written by the designer who was there, who helped make it happen, who pioneered the digital revolution. Essential, exciting, and a delight for both eyes and mind.”
Don Norman, Nielsen Norman Group and Northwestern University, author of Emotional Design

“During the past forty years, interaction designers have powerfully transformed the daily lives of billions. Designing Interactions is a deeply knowing, intimate portrayal of these people: who they are, how they think, and precisely what they do. If you live or work with computers or cell phones—and who among us has any choice about that?—then you owe it to yourself to read this. A labor of love that was years in the making, this classic has no rival in its field.”
Bruce Sterling, author of Shaping Things

“An engaging, informative, and enjoyable history of interaction design that helps us appreciate the contributions of some incredible people who shaped this corner of the design field. What fun!”
Dan Boyarski, Professor and Head, School of Design, Carnegie Mellon University


Bill Moggridge, Director of the Cooper-Hewitt National Design Museum in New York City, is a founder of IDEO, the famous innovation and design firm. He has a global reputation as an award-winning designer, having pioneered interaction design and integrated human factors disciplines into design practice.


1 The mouse and the desktop
2 My PC
3 From desk to the palm
4 Adopting technology
5 Play
6 Services
7 the Internet
8 Multisensory and Multimedia
9 Futures and alternative nows
10 People and Prototypes

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Designing Interactions (pdf) 经典书籍高质量英文原版



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